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iOS, Android, and Full-Stack Web Developer
PULSE
Released in January 2020, Removed in September 2024
An arcade-style game intended to train musicians to stay on beat in an engaging way.

Swift | UIKit | GameKit

GAME MODES
PULSE has one game mode with three difficulties: Larghetto (60 BPM), Allegro (120 BPM), and Presto (180 BPM).

SUCCESSFUL GAMEPLAY
The goal is to tap exactly on beat, without any musical or visual cues. The player is given an initial two measures of cues, and then left on their own. The player is awarded points and a multiplier depending on how on-beat they are.

UNSUCCESSFUL GAMEPLAY
Tapping entirely off-beat takes uses a life. The player has three lives, and once they've all been used, the player loses the game.
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