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PULSE

Released in January 2020, Removed in September 2024

An arcade-style game intended to train musicians to stay on beat in an engaging way.

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Swift | UIKit | GameKit

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GAME MODES

PULSE has one game mode with three difficulties: Larghetto (60 BPM), Allegro (120 BPM), and Presto (180 BPM).

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SUCCESSFUL GAMEPLAY

The goal is to tap exactly on beat, without any musical or visual cues. The player is given an initial two measures of cues, and then left on their own. The player is awarded points and a multiplier depending on how on-beat they are.

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UNSUCCESSFUL GAMEPLAY

Tapping entirely off-beat takes uses a life. The player has three lives, and once they've all been used, the player loses the game.

©2024 KYLE PALLO

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